Tuesday 22 March 2011

X-MEN Origins Wolverine ( PSP GAMES )


This marks the third version of X-Men Origins: Wolverine I have reviewed in as many work days. Last week, the review for the Uncaged Edition on PlayStation 3, Xbox 360 and PC went live and I dug the violent combat and feeling of actually being Wolverine. Earlier today, the review for Wolverine Wii and PlayStation 2 were published and I ripped them for being uber-generic and filled with flaws.

On the Wolvie awesomeness scale, the PSP version of X-Men Origins falls somewhere between the good game the Uncaged Edition was and the poor game the other outing happens to be. Sadly, this portable title falls on the Wii/PS2 side of things.

At first glance, Origins on the PSP reminded me a lot of Spider-Man: Web of Shadows -- Amazing Allies edition because of its cartoon-esque art style and super-easy combat. Sadly, the humor and ingenuity that prospered in Spider-Man is nowhere to be found in this Wolverine title. Here, you're just tossed behind the claws of Wolverine and let loose on a bunch of levels that might or might not have been in the movie. We start things off in the Far East, jump to Africa and so on. See, in this version, Col. Stryker is helping erase Wolverine's memory. So, Weapon X is strapped into a chair and is getting zapped with electricity every now and again. When he gets zapped, he has a flashback to these missions and events, you play and then we're back to the chair


Get'em, Logan.

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